Apple’s new Vision Pro headset, coming later this year, will use hand-tracking and eye-tracking for controls, but at one point in time, Apple considered a finger-worn input device. BloombergTODAY’S MARK GURMAN power on newsletter,
Gurman said that early in the Vision Pro’s development cycle, Apple tested third-party virtual reality controllers from companies such as HTC. Later, it turned its attention to finger-worn devices – in fact, a smart ring patent from the company surfaced in 2015, although at the time it was aimed more as a general wearable device, not a mixed reality headset. something specific to.
Ultimately, Gurman says, the company decided that using eye-tracking and hand motion to control the Vision Pro was a “more elegant solution.” When our own Nilay Patel tested the headset, calling it “the best headset demo we’ve ever seen,” he thought the eye-tracking was solid, and confirmed that you can keep your hands at your sides or on your lap. You can tap your thumb and forefinger together to select – no waving your hands in the air or pointing at things here.










