robloxpublished a blog post this morning emphasizing the just how much The company believes that the popular gaming platform is not just for kids.
The stage audience is getting old, David Baszucki wrote in a blog post, He noted that more than 55 percent of the platform’s users are over the age of 13, that the “fastest growing demographic segment” of the platform is users between the ages of 17 and 24, and that the 17–24 age group accounts for 22 percent. represents robloxplayer base of “Developers over the age of 17” make up the majority of our top 1,000 experiences, Baszucki wrote, and “many want to create experiences for older audiences to interact specifically with those their age.”
Now, roblox allows creators feel Which is recommended for all ages, nine years and up and 13 years and up. But from one vague sentence, it sounds as though the company may someday introduce a recommendation specifically targeted to older players. “We will work to allow older age-verified creators to safely publish more engaging and age-specific content, while we continue to provide the best experiences in civility, content, and connection for everyone on Roblox,” Baszuki said. Committed to.”
It makes sense roblox Wants to let creators make more mature games, especially if it keeps them from jumping ship to other metaverse-y platformers like Fortnite Or major game development tools like Unreal Engine or Unity. that said, what i’m a little worried about roblox 17-Plus Rated Games Might Look Like They Already Are some very strange stuff on stage,
“Our goal is to be a platform where age-appropriate experiences can be found for every stage of life,” Baszuki said. “This could include experiences you might have seen on Roblox such as concerts, digital fashion, immersive games and education. But, in the future, Roblox could include a variety of experiences, such as virtual dating, indie movie screenings and new forms of content such as news and hot topics.










