it’s only a matter of time The Legend of Zelda: Tears of the Kingdom, first at one of the shrines, when I felt a shiver of pure thrill run through me. I was presented with a simple task: get to the other side of a deep chasm to your death by using the new ultrahand ability and falling over wooden boards, stone hooks and a stationary rail. The solution was obvious enough, so I used the Ultrahand’s ability to super glue to essentially anything and cobbled together a square board for the link to stand on and a stone hook to attach to the rail Gave. I then hung my crude equipment on the rail and climbed on. Everything went exactly as I expected, and I was able to cross the ditch with ease. Yet this simple act of seeing the problem, literally building the plan, and executing the solution felt so satisfying that by the time I crossed the chasm, I had broken into a face-swallowing smile.
Though there were many similarly satisfying moments after that, I would never smile like that again, and that initial thrill would gradually be replaced with a gentle and familiar pleasantness.










